Friday, 24 April 2015

OGAM and the Horned One

One of the things I love about the glut of small non model specific games on the market at the moment is the fact that you can use whatever figures you like in them and if they don't have a force that appeals to you, the chances are that you can make one up.  Now this is something that us longer term (i.e. old) gamers are used to doing but for many folks, you play within the bounds of the system and creativity is stifled.

Not any more.

So as I talked about in my last post I've been playing a lot of OGAM recently but looking over at my figure cabinets I keep seeing the Skaven in them and thinking 'haven't played with you for ages'.  So why not kill two birds with one stone and create a Skaven OGAM force.

So how to go about it?

Well first things first, there is only one god (The Great Horned One) but he can be represented on the mortal plane by his mighty Verminlords so thats what I will go with.  The other two defining features of Skaven are the fact they run away a lot (this can be represented by lower Q scores) and that they are fast (give everyone long move).  With those basic thoughts in mind this is what I have come up so far.  Note no Legends yet, need to dig out my Skaven army book to find the special characters, plus it makes another blog post :)

Vermin Lord
332 Points
God
Q2
C4
Long Move, Lightning, Teleportation
Option: Poison Weapon : Add Poison for 12 points
Option: Throwing Star : Add Shooter (Long) for 28 Points






Stormvermin
30 Points
Mortal
Q5
C3
Long Move, Armoured, Steadfast
Clanrats
23 Points
Mortal
Q5
C2
Long Move, Armoured
Slaves
13 Points
Mortal
Q5
C1
Long Move
Plague Monks
21 Points
Mortal
Q5
C2
Long Move, Poison
Rat Ogres
25 Points
Mortal
Q5
C3
Long Move, Big
Rats
11 Points
Mortal
Q5
C1
Long Move, Animal, Rare(8)

1 comment:

  1. Just sneakily dropping this little link here, to save you looking up those Skaven characters ;)

    http://crikeymiles.tumblr.com/post/120008735355/ogam-in-the-old-world

    ReplyDelete