As we enter March the Malifools annual campaign event (this year called Malifools Campaign of Carnage) is heading towards us faster than I really want to think about. This week I put early bird tickets on sale for folks that supported 4M last year and next week the general tickets will go on sale.
So because of this I thought I should
let folks know about crews are going to work. At last years 4M event you picked a faction and
commited to that for the whole weekend. The problem with that system is
that it made balancing forces very difficult as you needed equal
numbers per faction. This all became a bit much work and because I am a
lazy so and so I decided that I needed to do something much more simple this year.
One of the things that I have noticed in M2e is that there are a lot more people playing a particular master rather than a particular faction (something that I've personally always done but which didn't work out so well in 1.5) and I thought that I would run with that idea for MCC.
What this means is that each player will commit to up to 3 Masters that they will play over the weekend (you can choose less if you want to but duel faction masters will have to declare a faction as well) and will have free reign over which master they are using per game. This of course means that we can end up with mirror matches (no I am the true Viktoria) and multiple people using the same master at the same time.
The problem will come if one of those players gets the master that they are using killed or captured (more on that in another blog post) because not only will it remove the master from play for the person who had the misfortune but all other players using the same master as well! Fisticuffs behind the bike sheds if that happens I guess.
I'm sure it will be very rare for a master to die :) but it might be a good idea to have some masters that aren't so popular in your toolbox.
Next time I will talk about how the whole event is going to function overall and some insight into the how the teams are going to be picked.